videogames

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Last month, Ignition Entertainment sent me a copy of Lux-Pain (DS) for review. It was originally developed by Japanese studio Marvelous and uses a visual novel framework in concert with adventure elements. The following are my thoughts about the game after finishing the first four episodes and 5 1/2 hours of play. (I read online that there are 21 episodes in total so I still have much more of the game to play.)

The Basics:
You play Atsuki, a 17-year-old whose family was killed by Silent, a parasite spawned from hate and despair. Operating as part of anti-Silent group FORT (Force for Obliteration of the Rising Terrors), Atsuki goes undercover as a high-school student in Kisaragi City in an attempt to discover the original vector of the Shanghai Incident, which infected 10,000 people in just 3 months and led to thousands of crimes and suicides.

Navigation between areas consists of selecting highlighted regions on an isometric map. Once you enter a dialogue scene, you see shadows of the characters you’re talking to on the top screen. Color changes ripple up through the shadows in response to your dialogue choices and when a yellow gas appears, that means there are Shinen (thoughts) to be read. A “Signum Anima” warning shows up and activating it initiates a mini-game where you have to scratch the touchscreen in order to reveal the hiding Shinen worms. These warnings can also appear when entering unoccupied rooms.
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Both Shogakukan’s Weekly Shonen Sunday and Kodansha’s Weekly Shonen Magazine began publication on the same day 50 years ago – March 17, 1959 – and they have been doing anniversary celebrations over the past year including the release of a joint issue on March 19, 2008, and the production of two crossover video games: a DS baseball game, Sunday X Magazine Nettou! Dream Nine (website), on Feb. 26th and a PSP fighting game for the PSP called Sunday VS Magazine: Shuuketsu! Choujou Daikessen! (website) on Mar. 26th.
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On Friday I attended a Naruto fan event with some members of my anime club that was held at Ubisoft’s San Francisco office to celebrate the upcoming release of “Naruto: Rise of a Ninja” for Xbox 360. It’s the first game in the franchise to be developed by a non-Japanese studio and we got to play the game with other fans, eat some snacks, and later go out to dinner with some of the employees. After playing a couple hours of it, I think it’s a pretty solid game.
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NOTE: image not from the upcoming game.

According to ANN, Ideafactory is making a Ouran Host Club romantic adventure game targeted at women for the PS2, due to come out in spring 2007 in Japan. I guess this isn’t exactly a case of life imitating art but more like games imitating anime and manga since Renge, the host club’s self-imposed manager, went to Japan because she was a fan of a relationship game (a parody of Tokimeki Memorial) featuring lookalikes of the host club’s members. I hope the characters have the same voices and I wonder if Haruhi would be available as a love interest…

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