Commentary

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If you follow a number of anime/manga people on Twitter, you may have already read this piece by Lisa Katayama that will run in Sunday’s NY Times Magazine called “Love in 2-D”. If not, I think it’s worth at least taking a look at because it flows well (I have an admiration for good feature writing) and offers an interesting look at “a subset of otaku culture” in Japan and at the psychologies of those involved in it.

I agree with some of my colleagues that the presence of prepubescent characters as targets of affection was disconcerting, particularly if one tries to consider possible misconceptions this could spawn among those not familiar with the scene. One of the people in the piece, Momo, said he never looks at child porn and that he’s “not doing anything to harm anybody”, that the characters “are works of art”, “cute girls that live in [his] imagination”. He makes a clear distinction between fictional characters and reality, unlike the reasoning behind recent obscenity cases in America involving manga.

However, what concerned me more was the mention of a government survey where 50 percent of men and women said they do not have friends of the opposite sex. (The other part that was included was the finding that more than 25% of men and women ages 30-34 are virgins but I’m more interested by the one I chose to bring up.) To me, this points to a larger societal problem of nervousness and insulation. I don’t claim to understand casual Japanese relationships – I’m using “relationships” in a broader sense to mean people you keep in touch with on a regular basis – so I don’t know if people you know from work would be considered as friends. Are there fewer social activities available or something? According to one of Lisa’s tweets, the survey comes from the government agency that monitors population and social security so there’s a hint for those who want to look for it.

Also: for those interested about how the term moé was mentioned, Lisa describes it in a way that seems a bit too escapist for me but it serves its purpose for those unfamiliar with it:

In Japan the fetishistic love for two-dimensional characters is enough of a phenomenon to have earned its own slang word, moe, homonymous with the Japanese words for “burning” or “budding.” In an ideal moe relationship, a man frees himself from the expectations of an ordinary human relationship and expresses his passion for a chosen character, without fear of being judged or rejected.

I don’t feel like writing a lengthy post about the societal views of love and relationships and frankly I think other writers can elucidate on that subject much better than I can, but I did want to write something about the article to get it off my mind for a while.

UPDATE 7/27: Adamu of Mutantfrog Travelogue has written a well-constructed response to the NYT piece where he debunks the two key statistics cited by Katayama and explains why making Nisan, the balding 30-something man, the focus skewed the piece unfairly (he thinks it would have been more fair to begin with Ken Okayama).

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A few days ago, I read something from ANN’s The Gallery series for the first time. In that series, they profile fan artists that could use a bit more exposure and this time it was about Stephanie Kao. I’d never heard of her before but she said some things I’d like to comment on, particularly since I’m going to a con this weekend and will take at least one cursory walk through Artists’ Alley.

Kao mentioned having to deal with negative reactions to her art style – a mix of traditional, anthro, and anime influences – from both the anime and the anthro (aka “furry”) fan communities. The first time it came up, she admitted it wasn’t easy to stick with the style she likes to draw in; the second time concerned putting together a recent sketchbook and deciding to push away some of the anthro-stuff from the front of it so more readers might be drawn in. I personally don’t mind anthro and I think it’s gotten a bit of a bad rap based on skewed perceptions about that broader community, such as a certain episode of CSI from 2003.

I don’t participate much in artists’ communities, fan art or otherwise, mainly because I’m not much of one myself. I can appreciate art on aesthetics (what it makes me feel) and mechanics (e.g. use of lines, empty spaces, etc.) and support a level of artistic freedom that lets artists work with as few restrictions as possible so that less diluted expressions of their intentions might be produced.

Kao also said “it makes [her] sad when artists feel like they must do fanart that they have no passion for”. I’m more inclined toward original works since their reception is not potentially hampered like prior conceptions about characters held by a collective audience, like fan art is, and because I get more pleasure in seeking out and experiencing new things than settling for what’s familiar. A potential risk for original stuff, though, is its lack of instant familiarity/recognition of their subjects that could be achieved through fan art. Determining at what place on that continuum an artist is most comfortable seems like it might help him/her in producing better work and enjoying it as well.

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Drawn by pixiv user petunia

Over the weekend, I read the first ten chapters of the K-On! manga because I wanted to experience the original characters and flow before reluctantly dipping my toes into the KyoAni adaptation. I was unconsciously recognizing certain things that I read from my followees on Twitter (which I once called the “backchannel” – the moniker still holds) and in my Google Reader feeds, e.g. Yui in awe of Mio’s fingers. I enjoyed what I had read and will continue to keep tabs on it. However, I now feel little to no ambition to watch the anime since I believe it will cover the same bases and I’d rather spend those 25 minutes per episode on something else. I could see how certain people could be head over heels for Mio but I just wasn’t feeling much for her; my favorite characters so far have been Sawako-sensei and Ritsu.

On Monday, I thought about the comparisons some made to Lucky Star (this one in particular) and saw some credence to that theory. (I personally felt a slightly stronger comparison to Manabi Straight but I’ll humor this route at the moment.) Mio and Ritsu could be roughly mapped, like Kagami and Konata, as a studious tsukkomi and bullheaded boke duo; Yui, like Tsukasa, as an airhead who means well; and Tsugumi, like Miyuki, as a nice girl from a rich family. I’m not saying that these are exactly the same – of course not! Among the differing aspects: Konata took after her father’s perverted tastes, Yui’s parents always seem to be away on trips overseas, and Tsugumi’s vacation home and her busily-booked house.

A tangential thought slowly grew regarding the quartet structure of main characters of slice-in-life comedy series, viz. “why does it appear as often as it does?”. I’ve already mentioned Lucky Star and K-On! but there is also Hidamari Sketch. Scott of Anime Almanac suggested that the artists may be thinking in fours due to the structure of the strips but that would imply the artist being unconsciously influenced by the form, something I’m unlikely to buy into – though I would accept conscious playfulness within such restrictions. When I try to think about “regular order” manga with core casts of four, two come to my mind immediately: Hyakko and Ichigo Mashimaro, though I’m not too familiar with the latter. (For the sake of inclusion in this post, I’m considering Nobue as an “adult” figure.)

I suspect there is much cross-influence in the slice-of-life manga arena and I think four recurs as a number of core characters, constituting a solid square of sorts. Even though I could extend this inquiry into other genres, I would rather not because that would require possible explanations to strain in encompassing a breadth of dissimilar series. Examples include Asu no Yoichi (the Ikaruga sisters), Noir (Mirelle, Kirika, Chloe, and Altena), Yozakura Quartet (the freakin’ title), Burst Angel (the four girls), and Weiß Kreuz (the four guys). I don’t have much to contribute on the already existing concept of relationship squares, or quadrangles, in comedies such as Kannagi and Maburaho so I won’t at this time but may in the future if I do think of something.

While writing this, I also thought of the number five and how that frequently appears in sentai/magical girl series, e.g. Sailor Moon and Saint Seiya, and played upon by comedies like Negima and Bamboo Blade. However, I currently lack enough deep analysis spark to speculate on that. Besides, I’m certain that subject has been written on a fair amount.

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Drawn by TMO

This spring season features the highest amount of premiering anime being streamed legally with more than a half dozen premiering series currently “simulcast” on the Internet. Most of them are on Crunchyroll – Saki, Hayate no Gotoku!!, Natsu no Arashi, Shangri-la, Mainichi Kaa-san, and Ristorante Paradiso – while FUNimation is following up Shikabane Hime with Fullmetal Alchemist Brotherhood except this time, they are restricting the new episodes to their video portal.

The ball got rolling in spring 2008 when Gonzo GDH placed Tower of Druaga and Blassreiter onto YouTube, BOST, and Crunchyroll (CR); Strike Witches went onto those same three services that July. October saw CR play host to premiering series Linebarrels of Iron and FUNimation push Shikabane Hime onto YouTube, Hulu, Joost, and their newly launched video portal. Crunchyroll added Shugo Chara and Skip Beat in November; in January, they took on Gintama, Natsume Yujincho and Naruto Shippuden, the latter of which Viz also streamed through Naruto.com, Hulu, and Joost. Crunchyroll added Hitman Reborn in March.

One of the things that worries content providers about putting their video portals is whether the sites will actually generate revenue. It seems that Crunchyroll has gotten off to a good start by establishing an attractive platform for foreign content owners to get their properties global reach – a Yomiuri article about TAF 2009 relays the following figures for Crunchyroll: 4.5 million visitors who were often exposed to advertising, 1.5 millions of hours viewed monthly, and almost 15,000 paying memberships at $6.95 a month ($100,000+ of regular revenue).

On its about page, Crunchyroll says “[p]roceeds from the subscription service are shared among [their] content publishers”. It’s assumed that a portion of advertising revenue also goes toward that pool of creators. The question is whether the allocated distribution is based on a uniform rate or dependent of video views. That distinction could be be important for a studio in financial troubles like GONZO, which is undergoing restructuring.
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News came yesterday from former Anime Insider editor Rob Bricken that the magazine’s current editorial staff has been fired (found via Anime Vice) and the magazine has ceased publication. The April issue, #67, is its last and is currently on sale at newsstands and magazine racks.

While it is easy to point at the availability of news on the Internet and young people’s desires for instant gratification as main reasons (which they are), there is another contributing factor: decreasing advertising revenue across the board for newspapers and periodicals. Along with Anime Insider, it was announced that that same day that Blender would no longer be produced in print form but still maintain its website. Unfortunately, the complete divestment of AI’s staff combined with sluggish online updates rule out a web-only avenue for the brand.

I don’t have many personal feelings toward Anime Insider except for being something I occasionally bought when I saw it on newsstands. They did have interviews and a manga preview in each issue but not much beside that appealed to me on a consistent basis. I will admit that the Flash in Japan made me aware of Flame of Recca (or was it Animerica?) and Kaze no Stigma — FUNimation will release Part 1 of the latter on DVD June 30th. A coupon screw-up by Best Buy in issue #50 happened to provide fuel for a post back in Nov. 2007.

The magazine will be missed as part of a shrinking magazine market (only Otaku USA and Protoculture Addicts, both bi-monthly, remain) but I will not mourn its absence, partly because their final issue is very video game focused. I do wish that the writers are able to find work elsewhere, either in print or online.

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